2D Cellular Automata

Inspired by Conway’s game of life, I decided to program a 2 dimensional Cellular Automaton in Actionscript 3.

I had been reading up on complexity theory for a recent project and the Cellular Automata just kept on rearing its head. Of course it displays the fundamental qualities of complexity; starting with an object following a set of simple rules and then creating multiple instances to form complex and unpredictable patterns. Read : 2D Cellular Automata »

Posted on 06 May 2008
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Alphabet Particle Emitter

Ok, so there’s not much to say here!

I’m no mathematician, but I’ve been working on putting together a simple particle engine which harnesses the awesome power of Actionscript 3. Read : Alphabet Particles AS3 »

Posted on 28 Apr 2008
12 Comments
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Playing with APEs

Look at them go! Stupid primates.
Click ‘Spawn Platforms’ for a new layout, or play with the Platform and APE count steppers!

I finally found some time to play around with the AS3 physics engine, APE; something I have been meaning to do for a while now. Read : Playing With APEs »

Posted on 24 Nov 2007
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Flash on the Beach 2007

I just got back from Flash on the Beach 07; A Flash conference in Brighton. It would be an impossible task so sum up what a fantastic 3 days it turned out to be, suffice to say the speaker line-up was near perfect, and I left feeling inspired to play more, create more and dig out some of those old ideas from the back of my hard drive and see where they take me. Read : Flash on the Beach 07 »

Posted on 09 Nov 2007
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AS3 Group94 Style Menu

Welcome to the latest instalment of the Group 94 style scrolling menu tutorial! (With downloadable source files of course) Read : AS3 Group94 Menu »

Posted on 24 Oct 2007
51 Comments
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About me

Soulwire is a weblog by Justin Windle; a Senior Interactive Developer at Fi (Fantasy Interactive), Stockholm – I often Tweet, Flik, Link and Vim.

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