This is a little algorithm I sketched in my moleskin on the train and for once had the free time to build. The idea is to split a convex polygon between two line segments, creating two new polygons. Each shape is pushed into a queue ready to be subdivided itself. Despite the simplicity of the algorithm, the results are quite nice and with certain configurations often far removed from what I would have expected – surprise is always good. Read : Recursive Polygon Subdivision »
Recursive Polygon Subdivision 8 comments
Lab : Experimenting with a 2D Polygon Subdivision Algorithm
If you are building a multilingual application (or any application that requires dynamic, runtime loaded assets), swapping and managing assets can easily become tedious and messy.
Recently, for projects requiring special characters (such as Chinese, Arabic, Japanese and Hindi) and where dynamic or input text is not required, we have been creating library SWFs for each language and using static textfields to populate content. This saves file size, as unnecessary characters are not embedded, and it eases the process of including different character sets (and even fonts) for each language. It also means that we can include text in the same runtime loaded library as general display assets. Read : Hello Dynamic Sprite »
ASE (Adobe Swatch Exchange) Encoder 4 comments
Code : Writing Adobe Swatch Exchange (ASE) Files in AS3
The Adobe Swatch Exchange (ASE) is a useful file format for importing colour schemes into applications in the Creative Suite (Photoshop, Illustrator etc). Read : ASE (Adobe Swatch Exchange) Encoder »
Sometimes it’s good to break things…
During a recent project I needed to find a way of simulating digital interference on an image / video stream. At first, it seemed the best approach might be to use the graphics API or Bitmap effects, but why imitate when you can have the real thing. Read : Smack My Glitch Up »
I’ve been revisiting one of my favourite topics lately – recursion – and have been getting together a bunch of sketches for a big personal project I’m working on (more on that another time). Anyway, I inadvertently stumbled across quite a nice way of making things grow in a convincing manner, and whilst this script doesn’t actually use recursion ‘per se’, I thought it was kind of cool so I ran with it. Read : Technical Tentacles »



