This is a little algorithm I sketched in my moleskin on the train and for once had the free time to build. The idea is to split a convex polygon between two line segments, creating two new polygons. Each shape is pushed into a queue ready to be subdivided itself. Despite the simplicity of the algorithm, the results are quite nice and with certain configurations often far removed from what I would have expected – surprise is always good. Read : Recursive Polygon Subdivision »
Recursive Polygon Subdivision 8 comments
Lab : Experimenting with a 2D Polygon Subdivision Algorithm

These are some old prints that I made for an exhibition called Ishihara, back in 2008. They’re created using a tool I built called Rotator, which degrades vector drawings as they are printed to a bitmap, whilst following the path of a random wander. I found them on an old hard drive and thought I’d share. Read : Generative Prints for Ishihara »
Sometimes it’s good to break things…
During a recent project I needed to find a way of simulating digital interference on an image / video stream. At first, it seemed the best approach might be to use the graphics API or Bitmap effects, but why imitate when you can have the real thing. Read : Smack My Glitch Up »
I’ve been revisiting one of my favourite topics lately – recursion – and have been getting together a bunch of sketches for a big personal project I’m working on (more on that another time). Anyway, I inadvertently stumbled across quite a nice way of making things grow in a convincing manner, and whilst this script doesn’t actually use recursion ‘per se’, I thought it was kind of cool so I ran with it. Read : Technical Tentacles »
We’ve all been there. You’re building an image gallery and you need to create consistently sized thumbnails from a set of images, of various sizes and orientations and with differing aspect ratios – or you need a fullscreen background which always fills the stage, regardless of a user’s screen resolution and browser window size – or maybe you just need to fit a DisplayObject into a rectangular area whilst maintaining the correct proportions of the original image. Read : Fit DisplayObject into Rectangle »



