Drag & Drop the images to shuffle them around… Read : AS3 Shuffle Grid Class »
I’ve made a couple of small improvements to the PaperSprite class:
- The visible face of the plane is updated automatically only when required. This saves on processing load and also means you can just set up the PaperSprite and not have to worry about anything else, just tween the crap out of all its properties and it won’t mind one bit. (Thanks to Jesse for the pointers re. using stage.invalidate for this process)
- The back face is now automatically flipped horizontally, so text and graphics are no longer mirrored and will display correctly
- I’ve changed the logic which sets the dynamic registration point for the pivot. This should now correctly line up the front and back faces of the 3D plane, regardless of where their individual registration points are.
Also, some people have asked how to use it, so here is a really quick example to get you up and running with PaperSprite if you are not familiar with using classes and are using the Flash IDE to compile your movie:
- First, download the PaperSprite class and put the soulwire folder in the same directory as your FLA or source code.
- Then paste this code into the main timeline of your FLA:
It was a rainy Sunday and I found myself playing around with perlin noise for a couple of hours.
The idea was to create a simple flow field using the BitmapData perlinNoise method, and use this to influence the movement of autonomous agents. There is no complex vector math or steering behaviours, just some simple logic for how a particle or agent reacts to the current pixel it is positioned over. Read : Perlin Noise Flow Field »

Original image by Edwin Tofslie
I was having a few gradient alpha mask disabilities today and thought I should share my misery and consequential solution with anyone who might run into the same problems! Read : Masking Transparent Bitmaps »
I’ve received quite a few requests to update my circular group94 style menu to AS3 Read : AS3 G94 Circular Menu »


