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	<title>Comments on: Playing With APEs</title>
	<atom:link href="http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes</link>
	<description>Art + Technology</description>
	<lastBuildDate>Thu, 06 Oct 2011 13:58:55 +0000</lastBuildDate>
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		<title>By: Digital Nancy</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-9827</link>
		<dc:creator>Digital Nancy</dc:creator>
		<pubDate>Sun, 03 Jul 2011 01:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-9827</guid>
		<description>Hello, nice article and blog, but you should check some articles for some spam. Just a hint or use Akismet or alike. I&#039;m running it on my blog and it&#039;s really cool! Tschau</description>
		<content:encoded><![CDATA[<p>Hello, nice article and blog, but you should check some articles for some spam. Just a hint or use Akismet or alike. I&#8217;m running it on my blog and it&#8217;s really cool! Tschau</p>
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		<title>By: Simulating Physics</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-379</link>
		<dc:creator>Simulating Physics</dc:creator>
		<pubDate>Thu, 02 Apr 2009 20:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-379</guid>
		<description>[...] &#8220;Playing With Apes&#8221; Example w/ [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;Playing With Apes&#8221; Example w/ [...]</p>
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		<title>By: Soulwire</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-378</link>
		<dc:creator>Soulwire</dc:creator>
		<pubDate>Sun, 04 Jan 2009 10:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-378</guid>
		<description>Hi Andy,

APE_UI and StartTxt are MovieClips in the library of the FLA which is included in the download. Make sure you&#039;re compiling from the Flash IDE if you want to use the demo as is. The FlashDevelop project file included is a Flash IDE project, so compile via Flash rather than using the Flex SDK - perhaps that&#039;s why you can&#039;t access the MCs in the library?</description>
		<content:encoded><![CDATA[<p>Hi Andy,</p>
<p>APE_UI and StartTxt are MovieClips in the library of the FLA which is included in the download. Make sure you&#8217;re compiling from the Flash IDE if you want to use the demo as is. The FlashDevelop project file included is a Flash IDE project, so compile via Flash rather than using the Flex SDK &#8211; perhaps that&#8217;s why you can&#8217;t access the MCs in the library?</p>
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		<title>By: Andy Roberts</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-377</link>
		<dc:creator>Andy Roberts</dc:creator>
		<pubDate>Sat, 03 Jan 2009 22:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-377</guid>
		<description>I got errors - couldn&#039;t find APE_UI and StartTxt.  I got the APE demos - CarDemo and RobotDemo to work though.  Where are APE_UI and StartTxt?</description>
		<content:encoded><![CDATA[<p>I got errors &#8211; couldn&#8217;t find APE_UI and StartTxt.  I got the APE demos &#8211; CarDemo and RobotDemo to work though.  Where are APE_UI and StartTxt?</p>
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		<title>By: Matt Howarth</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-376</link>
		<dc:creator>Matt Howarth</dc:creator>
		<pubDate>Fri, 19 Dec 2008 11:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-376</guid>
		<description>How easily could you control the platforms to combine keyboard control with physics? If you wanted them to act as pinball flippers for example?

Great tute BTW

Matt</description>
		<content:encoded><![CDATA[<p>How easily could you control the platforms to combine keyboard control with physics? If you wanted them to act as pinball flippers for example?</p>
<p>Great tute BTW</p>
<p>Matt</p>
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		<title>By: Tutoriel pour débuter avec le moteur physique 2D APE part2 &#124; pandaZen</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-375</link>
		<dc:creator>Tutoriel pour débuter avec le moteur physique 2D APE part2 &#124; pandaZen</dc:creator>
		<pubDate>Fri, 12 Dec 2008 08:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-375</guid>
		<description>[...] http://blog.soulwire.co.uk/flash/actionscript-3/ape-actionscript-3-physics-engine-experiment/ (EN) [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.soulwire.co.uk/flash/actionscript-3/ape-actionscript-3-physics-engine-experiment/"  rel="nofollow">http://blog.soulwire.co.uk/flash/actionscript-3/ape-actionscript-3-physics-engine-experiment/</a> (EN) [...]</p>
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		<title>By: Tuorials &#124; AS3 and Physics &#171; Flash Enabled Blog</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-374</link>
		<dc:creator>Tuorials &#124; AS3 and Physics &#171; Flash Enabled Blog</dc:creator>
		<pubDate>Wed, 03 Sep 2008 23:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-374</guid>
		<description>[...] Playing with APES [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing with APES [...]</p>
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		<title>By: Soulwire</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-373</link>
		<dc:creator>Soulwire</dc:creator>
		<pubDate>Thu, 27 Dec 2007 18:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-373</guid>
		<description>3pepe3, good to hear from you man.

Yeah, I’ve played with SEPY but not since I started with AS3 (i.e. when I left the Flash IDE altogether), it’s a great tool though. I think many of it’s features it shares with Flashdevelop, really useful things like custom method auto completion, snippets and automatic imports. Also, I love being able to comment my methods and have that comment show up as I implement them from other classes! I guess it’s personal preference though. I like the layout and clean interface of Flashdevelop, but I know SEPY is top notch too!

R.e. using bitwise shift (n&gt;&gt;0) instead of casting to int, thanks for the tip! I always run thorough speed tests when it comes to implementing things like bitmapdata, but forget the smaller things! I remember reading that int is the fastest numeric datatype, followed by number, then uint. Cheers for the optimisation tip though, and good luck with APE!</description>
		<content:encoded><![CDATA[<p>3pepe3, good to hear from you man.</p>
<p>Yeah, I’ve played with SEPY but not since I started with AS3 (i.e. when I left the Flash IDE altogether), it’s a great tool though. I think many of it’s features it shares with Flashdevelop, really useful things like custom method auto completion, snippets and automatic imports. Also, I love being able to comment my methods and have that comment show up as I implement them from other classes! I guess it’s personal preference though. I like the layout and clean interface of Flashdevelop, but I know SEPY is top notch too!</p>
<p>R.e. using bitwise shift (n>>0) instead of casting to int, thanks for the tip! I always run thorough speed tests when it comes to implementing things like bitmapdata, but forget the smaller things! I remember reading that int is the fastest numeric datatype, followed by number, then uint. Cheers for the optimisation tip though, and good luck with APE!</p>
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	<item>
		<title>By: 3pepe3</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/playing-with-apes/comment-page-1#comment-372</link>
		<dc:creator>3pepe3</dc:creator>
		<pubDate>Fri, 21 Dec 2007 03:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=52#comment-372</guid>
		<description>Hello.

This is really cool, a few months ago i discovered the APE engine and almost immediately i closed the page because i didn’t understand anything about it… I just said that was a nice package.
Today i understand a lot of more things in AS and with your example and some little more research I’m sure that i will be able to manage this and upgrade my site (that was my first work and introduction with flash).

By the way you i use the SE&#124;PY actionscript editor and I’m very happy with it… but is there any cool feature on FlashDevelop editor?

By the way…. in your random function i found that it’s faster to return n&gt;&gt;0 instead of return int(n).
num&gt;&gt;0 is like the Math.floor() but faster.</description>
		<content:encoded><![CDATA[<p>Hello.</p>
<p>This is really cool, a few months ago i discovered the APE engine and almost immediately i closed the page because i didn’t understand anything about it… I just said that was a nice package.<br />
Today i understand a lot of more things in AS and with your example and some little more research I’m sure that i will be able to manage this and upgrade my site (that was my first work and introduction with flash).</p>
<p>By the way you i use the SE|PY actionscript editor and I’m very happy with it… but is there any cool feature on FlashDevelop editor?</p>
<p>By the way…. in your random function i found that it’s faster to return n>>0 instead of return int(n).<br />
num>>0 is like the Math.floor() but faster.</p>
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