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	<title>Comments on: Perlin Noise Flow Field</title>
	<atom:link href="http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field</link>
	<description>Art + Technology</description>
	<lastBuildDate>Thu, 06 Oct 2011 13:58:55 +0000</lastBuildDate>
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	<item>
		<title>By: Aerodynamik mit AS3 Ideen? - Flashforum</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-9829</link>
		<dc:creator>Aerodynamik mit AS3 Ideen? - Flashforum</dc:creator>
		<pubDate>Tue, 05 Jul 2011 09:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-9829</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>By: Rik</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-9792</link>
		<dc:creator>Rik</dc:creator>
		<pubDate>Fri, 29 Apr 2011 10:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-9792</guid>
		<description>Easy way to optimize this a little bit (less cpu intensive) when you use it in projects with a high framerate:

this.addEventListener(Event.ENTER_FRAME, go);
var nvar:int = 0;
function go(evt:Event):void {
	nvar++;
	if(nvar%3==0){
		// perlinNoise stuff...
	}
}

Just a simple trick to have the noise update at a lower speed than the swf&#039;s framerate. For best results just tweak the settings for the noise so the animation still looks &quot;flowing&quot; at the lowest possible framerate.

Could&#039;ve thought of this myself, but I read Julio Sancho&#039;s blog before i did :P. I got this tip from: http://julifos.wordpress.com/2010/04/19/flash-bitmap-filters-ie-displacementmapfilter-perlinnoise-and-cpu-usage/

Thanks for this great effect!</description>
		<content:encoded><![CDATA[<p>Easy way to optimize this a little bit (less cpu intensive) when you use it in projects with a high framerate:</p>
<p>this.addEventListener(Event.ENTER_FRAME, go);<br />
var nvar:int = 0;<br />
function go(evt:Event):void {<br />
	nvar++;<br />
	if(nvar%3==0){<br />
		// perlinNoise stuff&#8230;<br />
	}<br />
}</p>
<p>Just a simple trick to have the noise update at a lower speed than the swf&#8217;s framerate. For best results just tweak the settings for the noise so the animation still looks &#8220;flowing&#8221; at the lowest possible framerate.</p>
<p>Could&#8217;ve thought of this myself, but I read Julio Sancho&#8217;s blog before i did :P. I got this tip from: <a rel="nofollow" href="http://blog.soulwire.co.uk//goto/http://julifos.wordpress.com/2010/04/19/flash-bitmap-filters-ie-displacementmapfilter-perlinnoise-and-cpu-usage/"  rel="nofollow">http://julifos.wordpress.com/2010/04/19/flash-bitmap-filters-ie-displacementmapfilter-perlinnoise-and-cpu-usage/</a></p>
<p>Thanks for this great effect!</p>
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	</item>
	<item>
		<title>By: suche einfaches partikelsystem (schwarm) mit dynamischer anzahl - Flashforum</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-9356</link>
		<dc:creator>suche einfaches partikelsystem (schwarm) mit dynamischer anzahl - Flashforum</dc:creator>
		<pubDate>Wed, 15 Dec 2010 09:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-9356</guid>
		<description>[...] haste dir schonmal FLINT angeschaut? oder hier ein nettes perlin noise flow field   cheers, sal   __________________ NKUNITED.DE - FLASH [...]</description>
		<content:encoded><![CDATA[<p>[...] haste dir schonmal FLINT angeschaut? oder hier ein nettes perlin noise flow field   cheers, sal   __________________ NKUNITED.DE &#8211; FLASH [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hyponiq</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-8953</link>
		<dc:creator>hyponiq</dc:creator>
		<pubDate>Thu, 06 May 2010 20:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-8953</guid>
		<description>I agree with that guy.</description>
		<content:encoded><![CDATA[<p>I agree with that guy.</p>
]]></content:encoded>
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	<item>
		<title>By: Denzo</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-828</link>
		<dc:creator>Denzo</dc:creator>
		<pubDate>Wed, 25 Nov 2009 00:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-828</guid>
		<description>You are lucky there are so many rainy days in England :)</description>
		<content:encoded><![CDATA[<p>You are lucky there are so many rainy days in England :)</p>
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	<item>
		<title>By: Ken</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-827</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 16 Oct 2009 07:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-827</guid>
		<description>inspiring stuff.. very nice...</description>
		<content:encoded><![CDATA[<p>inspiring stuff.. very nice&#8230;</p>
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	</item>
	<item>
		<title>By: NICK</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-826</link>
		<dc:creator>NICK</dc:creator>
		<pubDate>Wed, 14 Oct 2009 22:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-826</guid>
		<description>[...]I’m new at actionscript and I couldn’t help notice that the version online constantly adds new agents to the stage, while the version in the source files runs out of agent after a while.[...]

If your bandwidth profiler is up then this would cause the problem due to the stage bounds being offset when the profiler opens and the constraints written in the code relating to the initial stage size.

I love this, very interesting using brightness to offset movement.  Would be interesting to see generated art over a photograph or other piece of art.  Maybe mix with music to generate over the course of a song for velocity and direction using brightness and color change.  hmm...</description>
		<content:encoded><![CDATA[<p>[...]I’m new at actionscript and I couldn’t help notice that the version online constantly adds new agents to the stage, while the version in the source files runs out of agent after a while.[...]</p>
<p>If your bandwidth profiler is up then this would cause the problem due to the stage bounds being offset when the profiler opens and the constraints written in the code relating to the initial stage size.</p>
<p>I love this, very interesting using brightness to offset movement.  Would be interesting to see generated art over a photograph or other piece of art.  Maybe mix with music to generate over the course of a song for velocity and direction using brightness and color change.  hmm&#8230;</p>
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	<item>
		<title>By: Ben</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-3#comment-825</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 23 Jul 2009 14:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-825</guid>
		<description>Hello

Should try Perlin Noise function using frocessing library ( frocessing.math.PerlinNoise )
It&#039;s a simple mathematic function that do the same , much more faster !</description>
		<content:encoded><![CDATA[<p>Hello</p>
<p>Should try Perlin Noise function using frocessing library ( frocessing.math.PerlinNoise )<br />
It&#8217;s a simple mathematic function that do the same , much more faster !</p>
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	</item>
	<item>
		<title>By: Roma</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-2#comment-824</link>
		<dc:creator>Roma</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-824</guid>
		<description>Soulwire, your blog is just a trunk with treasures.
Thank you so much.</description>
		<content:encoded><![CDATA[<p>Soulwire, your blog is just a trunk with treasures.<br />
Thank you so much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mostly a codeBlog &#187; Webcam Flow field in Flash</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/perlin-noise-flow-field/comment-page-2#comment-823</link>
		<dc:creator>mostly a codeBlog &#187; Webcam Flow field in Flash</dc:creator>
		<pubDate>Mon, 25 May 2009 21:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=263#comment-823</guid>
		<description>[...] was lurking about over at Justin Windle&#8217;s blog Soulwire, wish my blog had an alter ego with a cool name.. It was a bit to dark, the background is [...]</description>
		<content:encoded><![CDATA[<p>[...] was lurking about over at Justin Windle&#8217;s blog Soulwire, wish my blog had an alter ego with a cool name.. It was a bit to dark, the background is [...]</p>
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