<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 2D Cellular Automata</title>
	<atom:link href="http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata</link>
	<description>Art + Technology</description>
	<lastBuildDate>Thu, 06 Oct 2011 13:58:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: &#187; Kanye&#8217;s Game of Life Frankfurt School of Pokémon</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-2#comment-9479</link>
		<dc:creator>&#187; Kanye&#8217;s Game of Life Frankfurt School of Pokémon</dc:creator>
		<pubDate>Wed, 16 Feb 2011 22:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-9479</guid>
		<description>[...] to this person for sharing their [...]</description>
		<content:encoded><![CDATA[<p>[...] to this person for sharing their [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cellular Automata for Simulation in Games &#183; code-spot</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-2#comment-8956</link>
		<dc:creator>Cellular Automata for Simulation in Games &#183; code-spot</dc:creator>
		<pubDate>Fri, 07 May 2010 11:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-8956</guid>
		<description>[...] http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata Browswer-based demo with ActionScript source code. [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata"  rel="nofollow">http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata</a> Browswer-based demo with ActionScript source code. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-2#comment-7291</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sun, 17 Jan 2010 01:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-7291</guid>
		<description>Hi there, nice work!

I created a similar kind game of life a few months ago.

I never could really complete the project but pushed it pretty far.

Check at a demo on my blog and download the full source code if it&#039;s of some interest for you.

http://wordpress.mikeland.us/2010/01/13/vida2d-game-of-life-w-flash-as3-box2d-2/

Hope you enjoy!

Mike</description>
		<content:encoded><![CDATA[<p>Hi there, nice work!</p>
<p>I created a similar kind game of life a few months ago.</p>
<p>I never could really complete the project but pushed it pretty far.</p>
<p>Check at a demo on my blog and download the full source code if it&#8217;s of some interest for you.</p>
<p><a rel="nofollow" href="http://blog.soulwire.co.uk//goto/http://wordpress.mikeland.us/2010/01/13/vida2d-game-of-life-w-flash-as3-box2d-2/"  rel="nofollow">http://wordpress.mikeland.us/2010/01/13/vida2d-game-of-life-w-flash-as3-box2d-2/</a></p>
<p>Hope you enjoy!</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cameron Incarnato</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-2#comment-413</link>
		<dc:creator>Cameron Incarnato</dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-413</guid>
		<description>Lol, wirklich gut. Komme jetzt</description>
		<content:encoded><![CDATA[<p>Lol, wirklich gut. Komme jetzt</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cameron Incarnato</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-2#comment-7282</link>
		<dc:creator>Cameron Incarnato</dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-7282</guid>
		<description>Lol, wirklich gut. Komme jetzt</description>
		<content:encoded><![CDATA[<p>Lol, wirklich gut. Komme jetzt</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AS3 Boid Flocking Simulation using Steering Behaviors - AI Flash Player 10</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-1#comment-412</link>
		<dc:creator>AS3 Boid Flocking Simulation using Steering Behaviors - AI Flash Player 10</dc:creator>
		<pubDate>Tue, 05 May 2009 14:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-412</guid>
		<description>[...] and the notion that you can create complex systems from relatively simple components. Much like the Cellular Automata, you can program an agent to have only a limited set of abilities and awareness, define a set rules [...]</description>
		<content:encoded><![CDATA[<p>[...] and the notion that you can create complex systems from relatively simple components. Much like the Cellular Automata, you can program an agent to have only a limited set of abilities and awareness, define a set rules [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-1#comment-411</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 07 Apr 2009 16:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-411</guid>
		<description>I Love Each and evrey bit of your code -&gt; coding skills, Put me in you Fan List :D.</description>
		<content:encoded><![CDATA[<p>I Love Each and evrey bit of your code -&gt; coding skills, Put me in you Fan List :D.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Bird</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-1#comment-410</link>
		<dc:creator>Peter Bird</dc:creator>
		<pubDate>Sun, 05 Apr 2009 06:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-410</guid>
		<description>It&#039;s really interesting!</description>
		<content:encoded><![CDATA[<p>It&#8217;s really interesting!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mugga</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-1#comment-409</link>
		<dc:creator>Mugga</dc:creator>
		<pubDate>Fri, 27 Mar 2009 09:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-409</guid>
		<description>I play with this for some time!!</description>
		<content:encoded><![CDATA[<p>I play with this for some time!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dirk</title>
		<link>http://blog.soulwire.co.uk/laboratory/flash/2d-cellular-automata/comment-page-1#comment-408</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Sat, 25 Oct 2008 12:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.soulwire.co.uk/?p=69#comment-408</guid>
		<description>Hi, just stumbled across this interesting article. Maybe you want to have a look at our company-logo wich also consists of a  conway automaton. I build this some years ago, should be time for a port to as 3 (*sigh*)...

Cheers, Dirk</description>
		<content:encoded><![CDATA[<p>Hi, just stumbled across this interesting article. Maybe you want to have a look at our company-logo wich also consists of a  conway automaton. I build this some years ago, should be time for a port to as 3 (*sigh*)&#8230;</p>
<p>Cheers, Dirk</p>
]]></content:encoded>
	</item>
</channel>
</rss>

