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There’s been some great experimentation with 3d lines and ribbons in Papervision3D, notably Felix Turner’s Ribbon3D and of course the Audi A5 website.
A project I’m currently working on requires the drawing of ribbons in 3D space, and it’s such a simple yet beautiful effect that I thought it was time to have a quick go at it myself.
Looking at some of the available source code though, I felt that there was a slight lack of simplicity, but more importantly a clear API. This no doubt is due to the fact that the aforementioned experiments were just that, experiments, and therefore not built with usability in mind. None-the-less, I wanted a Ribbon3D class which shared a similar looking constructor to that of the native Papervision classes, and which could easily be used in projects and manipulated in the same intuitive manner as the other 3D objects in the Papervision library.
Downloads
So here it is; the Ribbon3D class.
You can also download the source code for the Ribbon3D demo above.Note: I have included the build of Papervision3D GreatWhite (rev 682-14.2.08) that I used, as the SVN repository is being updated frequently and may temporarily have adverse effects on the demo. Not included in the zip is the tweening engine I used, TweenMax, which you can read about and download here.
There are some unused methods which I have kept in the source code, as they can create some great effects with pseudo depth of field and colour, but were somewhat processor intensive for the sake of the demo.
As I mentioned, the API is simple and I hope makes sense. The constructor looks like that of any other DisplayObject3D; you pass in a material of your choice, the width of the ribbon and the length (how many segments can be added before the oldest is removed)
var ribbon:Ribbon3D = new Ribbon3D( material, width, length ); scene.addChild( ribbon );
One point of contention was how to make the ribbon grow. I wanted to be able to draw the ribbons using tweens, and so using a method such as addSegment or growTo seemed unnecessarily cumbersome as it would involve using a callback whenever the tween progresses. So too did using alternative members, such as tx, ty, tz etc, as again this would diverge from the standard DisplayObject3D API.
I eventually decided to override the getters and setters for the x, y and z properties, meaning that you can tween an instance of the Ribbon3D class as you would any other DisplayObject3D (including bezier tweens as in the example above) and it will grow to follow the tween. I was hesitant to implement this, as it means that moving or shifting the ribbon as a whole cannot be done in the normal way, however I concluded that the normal use of such a class would be to create trails or patterns, and so moving the whole ribbon around would rarely be required. That said, I have included a moveTo(x,y,z) method if this needs to be done.
So making an instance of Ribbon3D grow is as simple as:
TweenEngine.tween( ribbon, 2, { x:100, y:100, z:100, bezierThrough:yourBezier } );
Because the x, y and z properties can be set separately, you have to call the draw method manually, from within the Timer or EnterFrame event you are using to render your Papervision viewport, for example:
private function render3D ( e:Event ):void { // Tell the Ribbon3D to update it's mesh ribbon.draw(); // Render the Papervision scene renderer.renderScene ( scene, camera, viewport ); }
I have also left the material property open, so instead of passing in a colour and therefore having to use a ColorMaterial, you can use any of the wonderful Papervision materials, such as the FlatShadeMaterial, which I’ve used in the demo to give the ribbons a bit of extra depth.
I’m looking forward to playing with physics and collision detection in Papervision, as a swarm of boids with ribbon trails that don’t intersect (you can see the clipping sometimes in the demo) would be good to see. I’m slowly building a library of 2D steering behaviours so when and if I get round to learning the math required to port them to 3D I’ll have a stab at it and post the results.
24 Responses to 3D Ribbons in Papervision
Robby Ingebretsen
Aug 13th 2008
2:44 am
This is great. Thanks. Another very cool 3D ribbon is in the timeline at http://www.happyjetting.com. Not sure if this is papervision, but the effect is great.
felix
Aug 13th 2008
10:00 am
verry nice!
Gary
Aug 13th 2008
2:27 pm
Great…love all your stuff!!
best
gary
http://www.onlinelib.de
Vonramsey
Aug 15th 2008
3:40 pm
omg, this is amazing budy! Can’t leave this site!
Trevor
Aug 18th 2008
3:56 pm
excellent work, thanks much for sharing (!!)
George
Aug 19th 2008
11:01 am
This is the best looking blog I have seen in a long time. Not to mention really handy. Keep it up boy!
Condor
Aug 20th 2008
1:19 pm
Can you make the ribons with the motion tracking? That would be great if this is done.
Soulwire
Aug 20th 2008
2:24 pm
I don’t see why not! I’ll give it a shot when I’ve got a moment. I’ve been trying out Papervision3D integration by tracking 2 points and extrapolating into 3D, this could give some nice camera control which would be needed to make the ribbons look more fluid.
Condor
Aug 20th 2008
3:28 pm
WOW! that is good news!
Frameworks | Papervision 3D Web Roundup - Tutorials and Sources « Flash Enabled Blog
Aug 25th 2008
11:01 pm
[...] 3D Ribbons in Papervision [...]
FlashBookmarks
Aug 26th 2008
12:03 pm
Very nice work, we added this blog good luck!
timoffei
Aug 30th 2008
5:41 pm
Super, thanks for sharing!
Vonramsey
Aug 30th 2008
11:35 pm
Can’t wait for more!
Vonramsey
Sep 11th 2008
3:32 pm
I was wondering if this can get with as2?
max
Sep 16th 2008
10:19 pm
How easy would it be to add a sprite(3d) to the ribon “head” that orients along the moving path. Would be nice for arrowheads and tails! Is this going to become part of the class?
Keith
Sep 24th 2008
11:48 pm
Is there a way to pause the ribbons so they freeze after a certain amount of time
Keith
Sep 24th 2008
11:51 pm
Ha I see just remove the ENTER_FRAME, very nice
BILL
Sep 25th 2008
9:33 am
i try to make this work but i get this wich idont who to get fixed
1020: Method marked override must override another method.
in line33 of Vertices3D
Soulwire
Sep 25th 2008
10:01 am
Sounds like something else is going on with papervision there. Are you using the latest build? Check out the SVN at http://papervision3d.googlecode.com/svn/trunk/ or grab the download of ‘2.0 beta 1′ from here: http://code.google.com/p/papervision3d/
What is on line 33 of Vertices3D of your version?
BILL
Sep 26th 2008
8:28 am
first of all thanks for the reply
you are doing a great job
the code is:
Probably its my fault because i am prety noob in as..
I will expirement more and hopefully I will make it work.
Thanks..
Soulwire
Sep 26th 2008
10:08 am
Well, Vertices3D extends DisplayObject3D, and DisplayObject3D owns the ‘clone’ method which Vertices3D is trying to override to provide its own functionality. I don’t see why you should be getting this error, unless the method ‘clone’ does not exist in DisplayObject3D - which implies that something is wrong with that class. You could try deleting the ‘override’ keyword from the code you posted above, and see what happens, though this would only help prevent the compile error and may affect other things adversely. Your best bet is to update your Papervision library. If you’re on Windows, install Tortoise SVN, or for Mac try SVNX – then open up whatever apps respective ‘Repro Browser and point it at the repository link above – or if you’re not worried about having the latest build, just download the zip (again, the link is in my comment above). If you’re still getting the error after that, try removing ‘override’ from the clone method in Vertices3D and if you aren’t getting any problems in your program at least you have a temporary fix!
As I say, providing everything is alright in your DisplayObejct3D class (i.e. it has a clone method and Vertices3D is extending DisplayObject3D) then I don’t see why you should be getting that error!
Recent URLs tagged Boids - Urlrecorder
Sep 27th 2008
9:16 pm
[...] Recent public urls tagged “boids” → 3D Ribbons in Papervision [...]
Berger
Nov 6th 2008
1:58 am
I’m getting the same vertices issue, running a freshly updated set of Papervision classes, with Vertices extending DisplayObject3D, which has an identically formed clone function.
I also recall having this issue many months ago while tackling Papervision; I believe I got frustrated and went back to an old version.
WTF?
Soulwire
Nov 19th 2008
1:10 am
Hey Berger. Still having the problem with DO3D? Whats the error you’re getting?
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