AS3 Motion Tracking and Detection

Update

Ok, you can now grab the MotionTracker source code (AS2 & AS3). Version 2 eventually will include the other methods for detecting and tracking motion which I mentioned. For now I have just included code for the technique used in the demo.

Download: AS3 Webcam Motion Tracking

For those of you without access to a webcam (and as an example of a practical use for this class) here is a short video demonstrating the program I wrote for the installation piece.

End of update

Webcam required to view the demo (obviously…)

I’m currently working on putting up a show, part of which will be a live generative piece, constructed from the movement of visitors in the gallery space. So of course I needed a method for not only detecting but tracking motion. I’ve seen some of Grant Skinner and Mario Klingemann’s incredible experiments in this field, the most accurate of which used a coloured object in the camera’s field of vision (such as a ball or glove) to track movement, however I wanted the live response of the artwork to be a surprise to the viewer, and so asking them to hold a coloured object would have detracted from the overall impact.

If you ever want to be amazed by the human mind, try recreating the tasks that it performs, particularly those which we take for granted; you will quickly realise the incredible amount of computation which must be happening just to, for example, detect movement and track an object, or to discern more than one object and their relative motions, velocities and distances. This isn’t an essay on Neuroscience though so I’ll save that for another time…

Anyway; I researched the concept of motion tracking, and made some notes on my own ideas. A few possible approaches emerged.

One of the most attractive ideas was to divide the screen into a grid, and average the colours within each segment at regular intervals. The difference in brightness within each segment (from one calculation to the next) would determine whether or not motion had occurred in this area of the screen. Using this data, clusters of segments with a high rate of change could be used to assume an object in motion. This approach is quite accurate, however it would require a lot of getPixel and setPixel, as well as converting these results into Hue, Saturation, Brightness objects; all of which would be quite processor heavy. A decent computer could handle this fairly easily, however I had to also consider the processing load of the actual generative work running over the top.

The method I used in the end was much lighter, and providing the parameters could be adjusted to suit the environment, it would yield enough accuracy to provide a quite responsive tracking point for the artwork to follow.

Here’s how it works

  • After the camera object is set up, it is passed to a MotionTracker class I wrote, which extends the Point object. The MotionTracker class contains two BitmapData objects; one representing the current data from the webcam, the other is used to store the previous frame.
  • When the update method is called, the new frame is drawn on top of the previous using the difference filter.
  • The result then has a ColorMatrixFilter applied to it, increasing the contrast of the image and dropping the darker areas (with less movement) further into the background.
  • A blur filter is then applied in order to further reduce noise and to form blobs from areas where more movement is occurring.
  • The threshold method is then called in the resulting BitmapData, effectively causing all near black pixels to be ignored and all light pixels (where movement has been detected) to be set to a certain colour.

So that takes care of the motion detection, but what about the tracking?

  • First we call the getColorBoundsRect method on the BitmapData object, which gives us a Rectangle object representing the area occupied by pixels of the colour we used when applying the threshold filter.
  • If the rectangle has an area larger than a specified constant, then sufficient movement is occurring and it can be tracked (choosing to ignore small areas of movement helps to eradicate noise caused by background and other interferences).
  • We then find the centre point of this rectangle, and then move the x and y position of the MotionTracker instance to these coordinates, applying some gentle easing to give more continuity to the movement.

I will post some source code once the MotionTracker class has been refined, and once I have build a nicer API so that, amongst other things, you can create your own UI for tweaking parameters at runtime; a useful feature if you have requirements such as mine where getting the most accuracy from a particular environment is important.

Download: AS3 Webcam Motion Tracking

You can also download the AS3 Motion Tracking source code from the soulwire code repository.

Posted on 06 Jun 2008
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AS3 Webcam Motion Tracking was posted on June 6th 2008 in the category Code / Actionscript 3.0, Code, Flash, Lab, Open Source and tagged; , , , , , , .

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  1. 1 year ago dbis interactive limited - dbis interactive communication blog » Motion Tracking in Flash

    [...] is another reference of Flash based motion tracking. This entry is filed under Uncategorized. You can follow any [...]

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    [...] AS3 webcam Motion Tracking 12% similar Tracking an object’s movement [...]

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    [...] The Camera class is used to playback video that is pulled in from a web camera attached to your computer. The video can be used to build streaming web cam applications as well as computer vision projects. [...]

  4. 11 months ago Mindfock - Basic (twitchy) Motion Tracking

    [...] Most of the concepts are explained in detail here and there. [...]

  5. 10 months ago Technical Overview « iDAT 203 - Negotiated Project

    [...] The other day I found someone who created a tracking system entirely in flash (follow the link) I thought this was pretty cool, it uses flash and papervision 3D to produce the graphics. [...]

  6. 10 months ago SOULWIRE! «

    [...] http://blog.soulwire.co.uk Posted by joshshard Filed in Code, Motion Tracking No Comments » [...]

  7. 9 months ago [Actionscript 3] Motion-Tracking - FlepStudio forum

    [...] Ciao, ho trovato il file as, in as3 e as2 per il motion Tracking a questo indirizzo: Flash AS3 Webcam Motion Tracking | Detecting and tracking webcam movement prova a darci un’occhiata….. volevo chiederti, ma il movimento

  8. 6 months ago REDBLIND » Blog Archive » An Intro to Color/Motion tracking

    [...] Tracking http://blog.soulwire.co.uk/2008/06/06/webcam-motion-detection-tracking/ This is motion tracking it it’s simplest form. This is the post I started on.  Ultimately, [...]

  9. 5 months ago .net Magazine关于Jam个人网站www.jpeg.cn访谈 at With Love And Joy

    [...] Soulwire Motion Detection [...]

  10. 4 months ago 01Media Blog β1.5 » .net Magazine关于Jam个人网站www.jpeg.cn访谈

    [...] 3) Soulwire Motion Detection 虽然功能简单不太精确,但由于消耗CPU较低且数据量小,成为了我追踪脸部运动的最终选择。 [...]

  11. 4 months ago SHOWGAME

    [...] 3) Soulwire Motion Detection 虽然功能简单不太精确,但由于消耗CPU较低且数据量小,成为了我追踪脸部运动的最终选择。 [...]

  12. 3 months ago Catherine Grevet » Blog Archive » Motion Tracking

    [...] http://blog.soulwire.co.uk/flash/actionscript-3/webcam-motion-detection-tracking/ We ended up using this for our final prototype and it worked like a charm. [...]

  13. 1 month ago flairjax » Apple ISlate insider info.

    [...] on the screen. This is similar to how flash is able to do this by recognizing the bitmapdata (seen here), as well as incorporating the touch sensing. So as the Apple invite shows you can place a cut of [...]

  14. 4 weeks ago Tutorial Flash – Webcam Motion Tracking | Fedeweb

    [...] la risposta: AS3 Webcam Motion Tracking, articolo di soulwire, dove troverai i sorgenti da scaricare e una spiegazione di come funziona il [...]

  1. Randy 5 months ago

    Can’t see the second version of SMD? Hope all is on the way_

    Reply to this comment

  2. Jesse 4 months ago

    Hey Justin,

    Thanks for this script – it’s exactly what I was looking for. Just wanted to give you a heads up that I extended your classes to allow the movie to communicate with the browser using JavaScript. It’s really straightforward, but I have a little prototype running at http://jessefulton.com/playground/camera-based-navigation and I thought you might be interested.

    Hopefully I’ll get around to posting the code & description up there soon, since right now it’s only a proof of concept and a screen capture of me demonstrating that it actually works on my machine at least :-)

    -Jesse

    Reply to this comment

  3. Nat 4 months ago

    Hi, there! this is great stuff. Incredible how much easier it is on the processor than going through each pixel and checking the difference in color. I made a motion detector this weekend that basically did the grid thing you mentioned earlier. This is much more accurate. I followed the same basic steps u used for the detection and i must say i am very happy with the result, thank u for giving code! :)

    Reply to this comment

  4. Auran 4 months ago

    I don’t suppose we’ll be seeing version 2 of this out at any time soon?

    Reply to this comment

  5. Fabrice Miras 3 months ago

    Very nice, good job as well on the gfx and presentation too.

    Reply to this comment

  6. BRad 3 months ago

    Freaking Legit. Awesome man

    Reply to this comment

  7. mochi 3 months ago

    Hello Soulwire and Everyone,

    I wonder why if I compile this under CS3 and publish to AIR, bitmapdata draw seems not working… any ideas?

    Also I would like to have some ideas on how to draw like “string.jpg” on top of the page….
    I am stuck on the part to keep a nice texture where lines have equal width when turning in an angle.

    thanks so much
    mochi

    Reply to this comment

  8. mochi 3 months ago

    I found out the problem for my previous post was because of the the ColorMatrix, removed and worked

    Thank you,
    mochi

    Reply to this comment

  9. Andre 3 months ago

    Hi dude

    I’ve been experimenting with motion sensitive flash interfaces. I’m using a macbook and a macbook pro, but I can’t get the camera to work with it. Every time I publish the site to view it I’m greeted with an adobe flash player settings, microphone and camera allow? message.

    Although I’m selecting allow, the cam still isn’t working. The same is happening whilst trying to interact with your motion tracker. I’ve tested my file on a different machines and it does work on some then not on others and your installation obviously woks on other machines too. Do you have any ideas what I need to do to get this working as it’s now becoming a bit of a hindrance.

    best regards

    Andre

    Reply to this comment

  10. Flavia 3 months ago

    Hello. We are making a final project for our university, and we need to create a mask that behind of that appears differents pictures. But the movement of this mask depends the place where one light is situated in the camera capture. To be more specified we have a infrarred led that is captured with the camera and we need that it moves the x_mask and y_mask position. We think that this project could help us. Is it possible to get the position of the circle (the center point) that appears in your project and call it from the flash session? How we can get it??
    Thanks!!

    Reply to this comment

  11. j.c. 3 months ago

    just found a small typo in MotionTracker class at line 100:

     [ y = _box.y + (_box.width / 2); ] 

    probably wants to be:

     [ y = _box.y + (_box.height/ 2); ] 

    Reply to this comment

  12. HAITO51 2 months ago

    Great Stuff, I know im a bit late, but just found this site

    Reply to this comment