Recursive Subdivision

This is a little algorithm I sketched in my moleskin on the train and for once had the free time to build. The idea is to split a convex polygon between two line segments, creating two new polygons. Each shape is pushed into a queue ready to be subdivided itself. Despite the simplicity of the algorithm, the results are quite nice and with certain configurations often far removed from what I would have expected – surprise is always good. Read : Recursive Polygon Subdivision »

Posted on 27 May 2010
21 Comments
1 Trackbacks

DynamicSprite Demo Application

If you are building a multilingual application (or any application that requires dynamic, runtime loaded assets), swapping and managing assets can easily become tedious and messy.

Recently, for projects requiring special characters (such as Chinese, Arabic, Japanese and Hindi) and where dynamic or input text is not required, we have been creating library SWFs for each language and using static textfields to populate content. This saves file size, as unnecessary characters are not embedded, and it eases the process of including different character sets (and even fonts) for each language. It also means that we can include text in the same runtime loaded library as general display assets. Read : Hello Dynamic Sprite »

Posted on 21 May 2010
21 Comments
0 Trackbacks

AS3 ASE Adobe Swatch Exchange Encoder Demo

The Adobe Swatch Exchange (ASE) is a useful file format for importing colour schemes into applications in the Creative Suite (Photoshop, Illustrator etc). Read : ASE (Adobe Swatch Exchange) Encoder »

Posted on 30 Mar 2010
15 Comments
1 Trackbacks

Ishihara Drawing 1

These are some old prints that I made for an exhibition called Ishihara, back in 2008. They’re created using a tool I built called Rotator, which degrades vector drawings as they are printed to a bitmap, whilst following the path of a random wander. I found them on an old hard drive and thought I’d share. Read : Generative Prints for Ishihara »

Posted on 12 Feb 2010
18 Comments
1 Trackbacks

Glitchmap - AS3 Glitch Generator

Sometimes it’s good to break things…

During a recent project I needed to find a way of simulating digital interference on an image / video stream. At first, it seemed the best approach might be to use the graphics API or Bitmap effects, but why imitate when you can have the real thing. Read : Smack My Glitch Up »

Posted on 03 Feb 2010
98 Comments
22 Trackbacks

About me

Soulwire is a weblog by Justin Windle; a Senior Interactive Developer at Fi (Fantasy Interactive), Stockholm – I often Tweet, Flik, Link and Vim.

Warning: file_get_contents(http://search.twitter.com/search.atom?q=from:soulwire&rpp=1) [function.file-get-contents]: failed to open stream: HTTP request failed! HTTP/1.0 410 Gone in /home/soulwire/webapps/soulwire_blog/wp-content/themes/soulwire/functions.php on line 203