Ishihara Drawing 1

These are some old prints that I made for an exhibition called Ishihara, back in 2008. They’re created using a tool I built called Rotator, which degrades vector drawings as they are printed to a bitmap, whilst following the path of a random wander. I found them on an old hard drive and thought I’d share. Read : Generative Prints for Ishihara »

Posted on 12 Feb 2010
9 Comments
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Glitchmap - AS3 Glitch Generator

Sometimes it’s good to break things…

During a recent project I needed to find a way of simulating digital interference on an image / video stream. At first, it seemed the best approach might be to use the graphics API or Bitmap effects, but why imitate when you can have the real thing. Read : Smack My Glitch Up »

Posted on 03 Feb 2010
16 Comments
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Generative Tentacles

I’ve been revisiting one of my favourite topics lately – recursion – and have been getting together a bunch of sketches for a big personal project I’m working on (more on that another time). Anyway, I inadvertently stumbled across quite a nice way of making things grow in a convincing manner, and whilst this script doesn’t actually use recursion ‘per se’, I thought it was kind of cool so I ran with it. Read : Technical Tentacles »

Posted on 26 May 2009
14 Comments
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DisplayUtils

We’ve all been there. You’re building an image gallery and you need to create consistently sized thumbnails from a set of images, of various sizes and orientations and with differing aspect ratios – or you need a fullscreen background which always fills the stage, regardless of a user’s screen resolution and browser window size – or maybe you just need to fit a DisplayObject into a rectangular area whilst maintaining the correct proportions of the original image. Read : Fit DisplayObject into Rectangle »

Posted on 25 May 2009
27 Comments
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Boids AS3 Demo

I’ve uploaded the Boid source code. Sorry for the delay. I’ve also included some basic examples of how you can create nice behaviors using the Boid class. If you set Main.as as your document class then you’ll see that within that you can specify the demo to run when you compile.

The basic demos included are:

  • Chase – Boids chase each other
  • Flock – Boids flock together with some wander
  • Graphics – How to use custom graphics with a Boid instance
  • Seek – Boids seek the mouse position
  • Wander – You guessed it, they wander

I’ve commented all of the methods and properties and there is also documentation (open index.html in the docs folder) to get you started. Before you mention it, yes, there is some redundant code ;) (such as the constrainToRect method which doesn’t really work) but I need to do some optimisations anyway so I just left it as is for now, rough and ready.

Download: AS3 Boid Class & Demos Read : Flipping you the Boid »

Posted on 05 May 2009
37 Comments
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About me

Soulwire is a weblog by Justin Windle; a Creative Technologist at Lean Mean Fighting Machine, London – I often Tweet, Flik, Link and Vim.

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March 10th 2010 - 8:37am

Roll on the SDK! Unlimited Detail Technology http://youtu.be/Q-ATtrImCx4?a (via @somerandomdude)