What The Fuck Is My Mashup

The fruits of a Sunday hangover; What The Fuck Is My Mashup? is an idea generator for ridiculous (but sometimes plausible) mashups. Read : What The Fuck Is My Mashup? »

Posted on 07 Feb 2011
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“An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle …”

Tonfall Sequencer

(You can drag each node and switch off the wander behaviour to create your own compositions).

At Flash on the Beach this year, I had the privilege of seeing Andre Michelle speak. It was great to hear him explain some of his fantastic work behind audiotool and to see and hear some more of his audio experiments. Read : AS3 Particle Node Sequencer »

Posted on 09 Oct 2010
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Recursive Subdivision

This is a little algorithm I sketched in my moleskin on the train and for once had the free time to build. The idea is to split a convex polygon between two line segments, creating two new polygons. Each shape is pushed into a queue ready to be subdivided itself. Despite the simplicity of the algorithm, the results are quite nice and with certain configurations often far removed from what I would have expected – surprise is always good. Read : Recursive Polygon Subdivision »

Posted on 27 May 2010
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DynamicSprite Demo Application

If you are building a multilingual application (or any application that requires dynamic, runtime loaded assets), swapping and managing assets can easily become tedious and messy.

Recently, for projects requiring special characters (such as Chinese, Arabic, Japanese and Hindi) and where dynamic or input text is not required, we have been creating library SWFs for each language and using static textfields to populate content. This saves file size, as unnecessary characters are not embedded, and it eases the process of including different character sets (and even fonts) for each language. It also means that we can include text in the same runtime loaded library as general display assets. Read : Hello Dynamic Sprite »

Posted on 21 May 2010
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Ishihara Drawing 1

These are some old prints that I made for an exhibition called Ishihara, back in 2008. They’re created using a tool I built called Rotator, which degrades vector drawings as they are printed to a bitmap, whilst following the path of a random wander. I found them on an old hard drive and thought I’d share. Read : Generative Prints for Ishihara »

Posted on 12 Feb 2010
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About me

Soulwire is a weblog by Justin Windle; a Senior Interactive Developer at Fi (Fantasy Interactive), Stockholm – I often Tweet, Flik, Link and Vim.

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